*Bardo was an academic project co-created with two fellow students.


Client

Greenersteps, a hypothetical NGO that addresses the climate crisis through the movement of people to build a community-led world where nature is at the forefront of every decision.

Audience

Ages between 18-29 years, used to engage with digital experiences, but have feelings of isolation, numbness, hopelessness.

Problem

Younger generations are increasingly experiencing eco-anxiety, leading to the rise of mental health issues caused by the climate crisis.

Solution

Bardo, an app that focused on field-based games to reconnect young people with natural environments through experiential learning and grounding activities.

Strategy

  1. Create a digital platform that helps them make the first step of connecting with nature and others.
  2. Create a community-led platform that allows them to form bonds with like-minded people.
  3. Embracing experiential learning by creating grounding activities.

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                                                             **Brand Language**

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                                                             **App Operation+Design**

https://www.canva.com/design/DAGn6epWGoc/jIgwVOUZutSr6oo-X5OiEQ/watch?utm_content=DAGn6epWGoc&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=h4e0328c88e

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